do any of you ever have your datastores not update randomly? or any other errors?
does anyone think using tables in my datastore would help?
ill link my script below if you want to look (its kinda long)
--Variables local leveldata = game:GetService("DataStoreService"):GetDataStore("level") local EXPdata = game:GetService("DataStoreService"):GetDataStore("EXP") local xpLeveldata = game:GetService("DataStoreService"):GetDataStore("xpLevel") local Golddata = game:GetService("DataStoreService"):GetDataStore("Gold") local toolsdata = game:GetService("DataStoreService"):GetDataStore("Tools") local HttpService = game:GetService("HttpService") --Data Storage Save function savedata(dataname, playerid, value) game:GetService("DataStoreService"):GetDataStore(dataname):SetAsync(playerid, value) end --Leaderboard Variables game.Players.PlayerAdded:connect(function(player) playerKey = "user."..player.userId -- user key local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player --Gold local gold = Instance.new("IntValue") gold.Name = "Gold" gold.Value = Golddata:GetAsync(playerKey) or 0 gold.Parent = leaderstats --Level local level = Instance.new("IntValue") level.Value = leveldata:GetAsync(playerKey) or 1 level.Name = "Level" level.Parent = leaderstats --XP local EXP = Instance.new("IntValue") EXP.Value = EXPdata:GetAsync(playerKey) or 0 EXP.Parent = player EXP.Name = "Exp" --XP Needed local xpLevel = Instance.new("IntValue") xpLevel.Value = xpLeveldata:GetAsync(playerKey) or 84 xpLevel.Name = 'ExpNeeded' xpLevel.Parent = player --tools local tools = toolsdata:GetAsync(playerKey) if tools then for i,v in pairs(tools) do local tool = game.ReplicatedStorage.Tools:FindFirstChild(v) if tool then tool:Clone().Parent = player.Backpack tool:Clone().Parent = player.StarterGear end end end end) game.Players.PlayerRemoving:Connect(function(player) -- save player stats local toolsToSave = {} for i,v in pairs(player.StarterGear:GetChildren()) do if v then table.insert(toolsToSave,v.Name) end end game:GetService("DataStoreService"):GetDataStore('Tools'):SetAsync(playerKey, toolsToSave) savedata('level',playerKey,player.leaderstats.Level.Value) savedata('EXP',playerKey,player.Exp.Value) savedata('xpLevel',playerKey,player.ExpNeeded.Value) savedata('Gold',playerKey,player.leaderstats.Gold.Value) print('data saved') end)