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is there a way to protect your datastore?

Asked by 6 years ago

Okay, so I have a wins system for my game that shows up on the leaderboard. I also have a global leaderboard that updates and shows the top 10 wins in the entire game ~ not just the server.

I'm just worried that an exploiter can change his wins value, leave the server, and I can't edit his wins ~ leaving his exploited number of wins at the top of the leaderboard.

Is there a way to protect an orderdatastore from exploiters, or change their values when they do hack?

I know that adonis allows you to change leaderboard values but that's just limited to people on the server, so they can leave and just avoid this.

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FilteringEnabled is the best resource to use when protecting a game from any exploiters. It's hard to understand when getting into it but you should get through it after practicing. Search RemoteEvents/Functions and FilteringEnabled. xPolarium 1388 — 6y
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A data store can only be accessed from the server side only so there is not much risk with FE. If they had access to the server side then nothing you can do will prevent them from accessing it or any other part of your game for that matter. User#5423 17 — 6y

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