So I have a tool, and I want it to add on to the Players value each use
Code for tool (Local Script):
local Tool = script.Parent; enabled = true function onActivated() if not enabled then return end enabled = false --Call Function-- local fatFunc = game.ReplicatedStorage:WaitForChild("hyh") local addfat = fatFunc:InvokeClient(0.01) game.Players.LocalPlayer.Data.Fatness.Value = game.Players.LocalPlayer.Data.Fatness.Value + addfat --[[ local eat = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation) local current = eat current:Play() --]] wait(4.20) enabled = true end script.Parent.Activated:connect(onActivated)
Server Script:
local fatFunc = game.ReplicatedStorage:WaitForChild("hyh") function fatFunc.OnClientInvoke(value) local addfat = 0.01 return addfat end
Any help is appreciated and thanks in advanced :)
With remote functions, you want to use InvokeServer to call the server from a local script, and OnServerInvoke on the server to listen for that invocation. In your case though, you probably want to be using a remote event, and change the players fatness value on the server, like so:
Here hyh is a RemoteEvent
-- In a local script local fatFunc = game.ReplicatedStorage:WaitForChild("hyh") fatFunc:FireServer()
-- In a server script local fatFunc = game.ReplicatedStorage:WaitForChild("hyh") fatFunc.OnServerEvent:connect(function(player) player.Data.Fatness.Value = player.Data.Fatness.Value + 0.01 end)