I need to be able to send data from one place to another, but i dont necessarily need to teleport the player itself. Any ideas?
You can easily do this with a DataStore system, it is shared in one universe between the places in it. You could have a game/universe that is a mining game and multiple places in it, for example: The cave where you mine, the lobby where you buy sell stuff and your base. You can have a value that specifies how many things you mined in the cave, then when transferred to your base it get's deleted and you get the amount of gold that was in the minedgold value, you get the point.