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How do i weld the arms to the torso and the hands to the stering wheel realisticly? R15

Asked by 7 years ago
Edited 7 years ago

car.DriveSeat.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() character["LeftUpperArm"].Transparency = 0 character["RightUpperArm"].Transparency = 0 local Weld = car.Misc.Wheel.A:FindFirstChild("NewWeld") local Weld2 = car.Misc.Wheel.A:FindFirstChild("NewWeld2") if Weld ~= nil then Weld:Destroy() end if Weld2~= nil then Weld2:Destroy() end end end) car.DriveSeat.ChildAdded:connect(function(child) character["LeftHand"].Transparency = 0 character["RightHand"].Transparency = 0 local W = Instance.new("Weld") W.Part0 = RightArm W.Part1 = car.Misc.Wheel.A local CJ = CFrame.new(car.Misc.Wheel.A.Position) local C0 = RightArm.CFrame:inverse()CJ local C1 = car.Misc.Wheel.A.CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = RightArm local Y = Instance.new("Weld") Y.Name = "NewWeld" Y.Part0 = car.Misc.Wheel.A Y.Part1 = RightArm Y.C0 = CFrame.new(0.2,-0.9,-2.5) * CFrame.fromEulerAnglesXYZ(-0.01,1.5, -1.8) Y.Parent = Y.Part0 ------------------------------------------------ local W = Instance.new("Weld") W.Part0 = LeftArm W.Part1 = car.Misc.Wheel.A local CJ = CFrame.new(car.Misc.Wheel.A.Position) local C0 = LeftArm.CFrame:inverse()CJ local C1 = car.Misc.Wheel.A.CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = RightArm local Y = Instance.new("Weld") Y.Name = "NewWeld2" Y.Part0 = car.Misc.Wheel.A Y.Part1 = LeftArm Y.C0 = CFrame.new(-0.2,0.93,-2.6) * CFrame.fromEulerAnglesXYZ(0.93, 1.8, -2.2) Y.Parent = Y.Part0 end)

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Oh my, please use a lua block instead of this mess. SebbyTheGODKid 198 — 7y
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lol aleandroblingo -35 — 7y

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