Ive noticed that roblox doesnt always load in everything. I have a texture that loads, but then halfway through playing the game, the texture fails to load in on some objects. Also, i have an animation that is supposed to be used on the character, but that fails to load too. What am i supposed to do???
It's most likely because, your script is moving faster than the amount of time for your animation and decal to load. This can be worked by using a sort of waiting sytem. Not wait()
but, things like:
:WaitForChild()
or, what I mostly use is,
repeat wait() until
blah blah blah == true
(you don't have to use blah blah blah)
here's an example.
Local party = script.Parent function re() while true do print(party.Name) end end re()
^^ this may or may not fail but, if it does then you could do
Local party = script.Parent function re() repeat wait() until party -- This will make it so that the code won't run unless party is true. while party do print(party.Name) end end re()
You can also do
Local party = script.Parent function re() game:WaitForChild("Party") while true do print(party.Name) end end re()
or
Local party = script.Parent function re() game.FindFirstChild("party") if party then while true do print(party.Name) end end end re()
When it comes to loading things such as decals and animations, you can use the ContentProvider
service. This service has a function called PreloadAsync()
that you can use to load in your animations.
local animTrack = --animation local decal = --something local cp = game:GetService("ContentProvider") --The decal above should be an instance and --not an id cp:PreloadAsync(animTrack) cp:PreloadAsync(decal) --Animation and decal are loaded
The PreloadAsync()
function also goes through all the descendants of an object which is useful for loading large amounts of assets at a time.