I have created a script that takes a part and when z is pressed it is place don the head. However for some reason on online mode the weld that sticks it to the face ends up in nil space. Here is the script.
wait() ObjStorage = game.ReplicatedStorage.ObjStorage ContextActionService = game:GetService("ContextActionService") plr = game.Players.LocalPlayer char = plr.Character hum = char.Humanoid bool = true function mask(ActionName, InputState, InputObj) if InputState == Enum.UserInputState.Begin then if bool then wait(.1) bool = false HatRemover(true) Balaclava(true) elseif not bool then wait(.1) bool = true Balaclava(false) HatRemover(false) end end end ContextActionService:BindAction("Mask",mask,false,Enum.KeyCode.Z) function HatRemover(t) if t then for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") or v:IsA("Hat") then v.Parent = script end end elseif not t then for i,v in pairs(script:GetChildren()) do v.Parent = char end end end local boln = true function Balaclava(t) if t and boln then boln = false m = ObjStorage.Balaclava:Clone() m.Parent = char m.Handle.Transparency = 0 m.Handle.Anchored = false local weld = Instance.new("Weld", m.Handle) weld.C1 = CFrame.new(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) weld.C0 = CFrame.new(0, 0, -0.600000024, 1, 0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08) weld.Part1 = char.Head weld.Part0 = weld.Parent wait(.5) print(weld.Parent) elseif not t and not boln then m:Destroy() boln = true end end
May anyone tell me why this may not be wokring on online mode?