I'm making a script when you press some keys it increases some values, but it stops working when the player dies, here's the script
local player = script.Parent.Parent local name = player.Name local human1 = workspace:WaitForChild(name) local human = human1:WaitForChild("Humanoid") print(name) local coolE = false local keyheld = false local coolQ = false local stats = game.ReplicatedStorage:WaitForChild("stats"..name) local power = stats:WaitForChild("power") local ki = stats:WaitForChild("ki") local function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E and coolE == false then coolE = true power.Value = power.Value + 5 local animation = Instance.new("Animation") animation.AnimationId = "http//roblox.com/?id=1312116274" local animTrack = human:LoadAnimation(animation) animTrack:Play() print("more power") wait(0.5) animTrack:Stop() coolE = false elseif inputObject.KeyCode == Enum.KeyCode.Q and coolE == false then local animation = Instance.new("Animation") coolE = true animation.AnimationId = "http//roblox.com/?id=01335430799" local animTrack = human:LoadAnimation(animation) ki.Value = ki.Value + 5 print("more ki") animTrack:play() wait(0.4) coolE = false animTrack:stop() end end game:GetService("UserInputService").InputBegan:connect(onKeyPress)
When i die the output shows it: 23:13:21.798 - LoadAnimation requires the Humanoid object (VoltronInhe.Humanoid) to be a descendant of the game object