Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

"PreviewThumb is not a valid member of Tool"... But I can see it in explorer?

Asked by 7 years ago

So, I have an inventory set up with a couple of test items. There are options to drop, equip, and display lore. All work fine, except for one. When I drop an item, clicking on the item no longer triggers anything because for some reason, it thinks there is no imagelabel in the tool.

The function works by getting a list of tools in a folder and making a new imagebutton for each of the tools. I have in each tool an ImageLabel named "PreviewThumb". When I activate the drop, it seems to no longer think that I have one there, when I can clearly see it in studio. I even made a thing that did a FindFirstChild("PreviewThumb") and only ran the code if FIndFirstChild == true. It was equal to true, yet in the very next line of code, it had an error saying there was no previewThumb! Infuriating! Here are my variables.

local InvGUI = script.Parent.InvMenu.Main
local InvList = InvGUI.List
local BackPack = script.Parent.Backpack
local getItems = BackPack:GetChildren()
local TableIns = table.insert
local TableRem = table.remove
local loot = game.ServerStorage.Loot
local character = script.Parent.Parent.Character
local Player = script.Parent.Parent
local CarryWeight = InvGUI.Parent.CarryWeight
local CarryWeightDisplay = InvGUI.Info.CarryWeight
local GuiStorage = game.ServerStorage.GuiStore
local ItemsTable = {}
local Listing = false
local DestroyThese = {}

I am very sorry for the messy code. For clarification, MakeList() fires on the player pressing E, along with a separate function that enables the GUI. The line at which the script stops and gives the "PreviewThumb is not a valid member of Tool" error is 19 below. Any help at all would be greatly appreciated.

function MakeList(label)
print("Makelist Fired!")

for i = 1,#getItems do

    print(getItems[i]:GetFullName())
    print("Forloop fired", i, "times!")

    print("Create button fired!")


    CarryWeightDisplay.Text = CarryWeight.Value

local button = Instance.new("ImageButton")
local listcon = Instance.new("UIListLayout")
button.Parent = InvList


        button.Image = getItems[i].PreviewThumb.Image
        button.Name = getItems[i].Name
        listcon.Parent = button
        button.MouseButton1Down:connect(function(label)

        if Listing == false then

        Listing = true

        local Equip = GuiStorage.ItemTemplate:Clone()
        Equip.Name = "Equip"
    Equip.Parent = button
    Equip.Text = "Equip"

    Equip.MouseButton1Click:connect(function(Clicked)

    local BClone = BackPack[button.Name]:Clone()    
    character.Humanoid:EquipTool(BClone)

    local PlayerPack = Player.Backpack:GetChildren()

    for i = 1,#PlayerPack do
        if PlayerPack[i].ClassName == "Tool" then
            PlayerPack[i]:Destroy()
        end
end

    end)


    local Drop = GuiStorage.ItemTemplate:Clone()

    Drop.Name = "Drop"
    Drop.Parent = button
    Drop.Text = "Drop"
    Drop.MouseButton1Click:connect(function(DropClicked)

        CarryWeight.Value = CarryWeight.Value - BackPack     [button.Name].ItemWeight.Value 
        local BCDrop = loot[button.Name]
        local CloneDrop = BCDrop:Clone()
        TableIns(DestroyThese, button.Name)
        CloneDrop.Parent = workspace
        CloneDrop:MoveTo(character.HumanoidRootPart.Position)
        button:Destroy()
    end)

    local Lore = GuiStorage.ItemTemplate:Clone()
    Lore.Name = "Lore"
    Lore.Parent = button
    Lore.Text = "Lore"

    Lore.MouseButton1Click:connect(function(LoreClicked)

        InvGUI.Info.LoreBox.Text = BackPack[button.Name].Lore.Value

                     end)
                end
            end)

    button.MouseLeave:connect(function(label)



        local GetList = button:GetChildren()

        for i = 1,#GetList do

            if GetList[i].ClassName == "TextButton" then

                GetList[i]:Destroy()

                Listing = false

            end


        end


    end)


        end
    end
0
You could try doing :WaitForChild(), the object might not of loaded yet, so use that to wait for it to appear User#8349 0 — 7y
0
17:39:58.869 - Infinite yield possible on 'Sword:WaitForChild("PreviewThumb")' Kato12345 17 — 7y
0
I tried it, but got this error. Thank you for the answer anyways! It seemed like it could work, since I have slow internet. Kato12345 17 — 7y

1 answer

Log in to vote
0
Answered by 7 years ago
Edited 7 years ago

Okay, I might have to make some edits to this answer, but I think I know why you're getting the error.

On line 19, I notice you're trying to pick one item from the "BackPack". In each item, is there another item in it called "PreviewThumb"? If there isn't or at least one item doesn't have it, then you'll get that error.

Try adding the "PreviewThumb" to every item in the "BackPack" and it should work.

0
That's the thing, there **is** a "PreviewThumb" in every item of backpack. I probably should have mentioned that. Thank you for the answer, though. Kato12345 17 — 7y
0
Try checking if any of the PreviewThumbs have a typo or not, and make sure NOTHING in the BackPack is missing one. If that doesn't work, then I don't know. :I User#20279 0 — 7y
0
Oh, and make sure the PreviewThumbs are parented to the item in the backpack, not parented inside something that's inside the item. User#20279 0 — 7y
0
I checked all that both in studio, and playing solo, and it all checks out. :/ Kato12345 17 — 7y
View all comments (2 more)
0
I don't know what else to do. Sorry. User#20279 0 — 7y
0
It's alright, not your fault at all. Thank you for trying to help. Kato12345 17 — 7y
Ad

Answer this question