game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == "reset" then player.Humanoid.Health = 0 end end) end)
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) player.Chatted:connect(function(msg) if msg == "reset" then char.Humanoid.Health = 0 end end) end) end)
I dont really know if this gonna work.
I'm still figuring out this kind of thing myself, but I think I'd probly do this;
game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == "reset" then player.Charcter:BreakJoints() end end) end)
Sorry if this wasn't what you were looking for.