When I weld a part that is bigger than the player to the players hand on an R15 rig the player bounces around I am guessing because its too big? The part is in its own model inside the player is there any way to fix this issue?
I used this script to weld the part to the player:
function Weld(Weldx, Weldy) local weld = Instance.new("Weld", Weldx) weld.Part0 = Weldx weld.Part1 = Weldy weld.C1 = Weldy.CFrame:toObjectSpace(Weldx.CFrame) weld.Name = "Weld" end Weld(Part, RightHand)