How do I do this devproduct where the amount of damage done is doubled?
Asked by
6 years ago Edited 6 years ago
local events = game.ReplicatedStorage.Events
local MarketplaceService = game:GetService("MarketplaceService")
local data = game:GetService("DataStoreService")
local productId = 134836943
timer = data:GetDataStore("PurchaseHistory1")
events.punchEvent.OnServerEvent:connect(function()
MarketplaceService.ProcessReceipt = function(receiptinfo)
local player = game.Players:GetPlayerByUserId(receiptinfo.PlayerId)
if receiptinfo.ProductId == productId then
local currentTime = os.time()
local lastTime = timer:GetAsync(player.UserId)
if lastTime then
local timePass = currentTime - lastTime
if timePass <= 15 then
game.StarterPack.Fight.Main.Fighting.Damage.Damageamt.Value =
game.StarterPack.Fight.Main.Fighting.
Damage.Damageamt.Value*4
else
game.StarterPack.Fight.Main.Fighting.Damage.Damageamt.Value = 10
end
end
end
end
end)