Let's say for an introduction GUI a player receivers when first entering a game, music is played. However, you only want this music to be played for the player who has the Introduction GUI open, and no one else in the game (basically menu music for a cooperative game). How would you go about that? All I could think of is putting the music inside the GUI? Help would be much appreciated, thank you.
Any Sound object placed inside a Player's PlayerGui or Backpack will only play for the Player that the Sound is within.
Try this: (Put this in a Local Script)
Game.Workspace.Sound:Play()
It really works I have tested this out.