i have been trying to make this work, i have used for i =, and i think it doesn't work. how should i do it?
function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats while true do if newPlayer.Character ~= nil then break end wait(1) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername) if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end Send_DB_Event_Kill(killer, player) end end end game.Players.ChildAdded:connect(onPlayerEntered) for i = 180,0,-1 do local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 end
and if what i did doesnt, work, please try and rewrite it with a different method or tell me another method for making this work, thanks.
There are 2 solutions:
I'll assume you want #1. This at the bottom of your leaderboard script:
while true do -- keep going while the server is running wait(180) local players = game.Players:GetPlayers() -- get all the players for i = 1, #players do -- you could also do "for _, player in ipairs(players) do" local player = players[i] -- if you did the "for _, player in ipairs(players) do", you wouldn't need this line --Attempt to get the leaderstats. If successful, reset them. local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then -- I will assume that if there are leaderstats, there are always KOs and WOs leaderstats.KOs.Value = 0 leaderstats.WOs.Value = 0 end end end
It's important to understand why what you tried didn't work:
for i = 180,0,-1 do -- This is the beginnings of a count down loop. If you wanted to update a status, this would be good. It might look something like this: while true do -- Note that you need an outer loop, or else your script will only count down once. for i = 180, 1, -1 do print(i, "seconds left!") wait(1) end --do whatever you want after the 180 seconds end --Your attempt continues: local kills = Instance.new("IntValue") -- With this you create a new IntValue. But you don't want to create a *new* one, you just want to modify the one that already exists. kills.Name = "KOs" -- This names it to "KOs", but it's already named that kills.Value = 0 -- This resets the value, which *is* what you want. It doesn't work in this case because "kills" refers to a new IntValue, rather than the one in the player's leaderstats. --Your script then repeats that for WOs.