local dataStoreService = game:GetService('DataStoreService') local orderedData = dataStoreService:GetOrderedDataStore('OrderedData') local replicatedStorage = game:GetService('ReplicatedStorage') local eventFolder = replicatedStorage:WaitForChild('EventFolder') local updateBoard = eventFolder:WaitForChild('UpdateBoard') while true do local pages = orderedData:GetSortedAsync(false, 100) local data = pages:GetCurrentPage() for _, player in pairs(game.Players:GetPlayers()) do -- Stopping here if player then print('Fire') updateBoard:FireClient(player, data) print('Fired') end end wait(300) end
When I test in studio, it works perfectly, prints the stuff, etc.
But online, it doesn't. No errors. It doesn't print any lines. It stops where I have indicated, but I don't know why it's stopping at that spot, because it shouldn't