I'm trying to make it so that whatever rank you are in the group you get certain items and it's not doing that could someone help me with the script please this is what I have.
game.Players.PlayerAdded:connect(function(player) -- get the player local name = player.Name -- name of the player print(name) -- just a test local groupID = 3751720 if player:IsInGroup(groupID) then -- checking if player is admin if player:GetRankInGroup(groupID) == 1 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") ----------------------------------------------------------- elseif player:IsInGroup(groupID) then if player:GetRankInGroup(groupID) == 2 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") ----------------------------------------------------------- elseif player:IsInGroup(groupID) then -- checking if player is admin if player:GetRankInGroup(groupID) == 3 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") local gun3 = game.ReplicatedStorage["Baton"]:Clone() gun3.Parent = game.Players[name]:WaitForChild("Backpack") --------------------------------------------------------- elseif player:IsInGroup(groupID) then -- checking if player is admin if player:GetRankInGroup(groupID) == 4 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") local gun3 = game.ReplicatedStorage["Baton"]:Clone() gun3.Parent = game.Players[name]:WaitForChild("Backpack") --------------------------------------------------------- elseif player:IsInGroup(groupID) then -- checking if player is admin if player:GetRankInGroup(groupID) == 5 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") local gun3 = game.ReplicatedStorage["Baton"]:Clone() gun3.Parent = game.Players[name]:WaitForChild("Backpack") local gun4 = game.ReplicatedStorage["PepperSpray"]:Clone() gun4.Parent = game.Players[name]:WaitForChild("Backpack") elseif player:IsInGroup(groupID) then -- checking if player is admin if player:GetRankInGroup(groupID) == 6 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") local gun3 = game.ReplicatedStorage["Baton"]:Clone() gun3.Parent = game.Players[name]:WaitForChild("Backpack") local gun4 = game.ReplicatedStorage["PepperSpray"]:Clone() gun4.Parent = game.Players[name]:WaitForChild("Backpack") local gun5 = game.ReplicatedStorage["ER-31X"]:Clone() gun5.Parent = game.Players[name]:WaitForChild("Backpack") elseif player:IsInGroup(groupID) then -- checking if player is admin if player:GetRankInGroup(groupID) == 11 then local gun = game.ReplicatedStorage["Flashlight"]:Clone() gun.Parent = game.Players[name]:WaitForChild("Backpack") local gunS = game.ReplicatedStorage["Radio"]:Clone() gunS.Parent = game.Players[name]:WaitForChild("Backpack") local gun3 = game.ReplicatedStorage["Baton"]:Clone() gun3.Parent = game.Players[name]:WaitForChild("Backpack") local gun4 = game.ReplicatedStorage["PepperSpray"]:Clone() gun4.Parent = game.Players[name]:WaitForChild("Backpack") local gun5 = game.ReplicatedStorage["ER-31X"]:Clone() gun5.Parent = game.Players[name]:WaitForChild("Backpack") local gun6 = game.ReplicatedStorage["GLOCK"]:Clone() gun6.Parent = game.Players[name]:WaitForChild("Backpack") local gun7 = game.ReplicatedStorage["Handcuffs"]:Clone() gun7.Parent = game.Players[name]:WaitForChild("Backpack") end end end end ``