I have a game track api thing, and I see that ONLY when I am in client / test mode, i get the error Can't decode JSON, which is cause by the data to be received differently.
Code:
function SetupGameBoards(p) local games = Helpers:Sort(require(workspace.GameManager):GetPlacesByUser(p.UserId,p)) if games == nil or games[1] == nil then game.ReplicatedStorage.MakeChat:FireClient(p,"An HTTP error caused your data to fail. The game will automatically retry in 5 seconds.",BrickColor.Red().Color) game.HttpService:GetAsync('http://proxification.info/browse.php') print("! DATA FAIL !") wait(5) SetupGameBoards(p) end local count = 1 while games == nil do if count > 5 then warn("Can not load games right now") break end warn("Games for " .. p.Name .. " failed to load! Retrying. . .") count = count + 1 wait(5) end local folder = Instance.new("Folder", workspace.Trackers) folder.Name = p.Name local row = 1 for i=1,#games do --if _G:loadData(p,games[i]["PlaceID"] .. "_extended") == false then local board = game.Lighting.Template:Clone() local plays = games[i]["Plays"] if plays >= 500 then board = game.Lighting.Template:Clone() elseif plays >= 300 then board = game.Lighting.TemplateMedium:Clone() elseif plays >= 100 then board = game.Lighting.TemplateSmall:Clone() else board = game.Lighting.TemplateSuperSmall:Clone() end if games[i]["PlaceID"] == game.PlaceId then board.Main.BrickColor = BrickColor.new("New Yeller") board.Thumbnail.BrickColor = BrickColor.new("New Yeller") print("showin ma self!") end board.Parent = folder board.Plays.Value = games[i]["Plays"] board.PlaceId.Value = games[i]["PlaceID"] -- This line must come last board:MoveTo(workspace.MarkersL:FindFirstChild("Row" .. tostring(row)):FindFirstChild(tostring(column)).Position) --[[elseif _G:loadData(p,games[i]["PlaceID"]) == true then local board = game.Lighting.TemplateExtended:Clone() board.Parent = folder board.Likes.Value = games[i]["TotalUpVotes"] board.Dislikes.Value = games[i]["TotalDownVotes"] board.Favorites.Value = games[i]["Favorites"] board.Online.Value = games[i]["PlayerCount"] board.isFilteringEnabled.Value = games[i]["IsSecure"] or games[i]["ShowExperimentalMode"] board.Plays.Value = games[i]["Plays"] board.PlaceId.Value = games[i]["PlaceID"] -- This line must come last board:MoveTo(workspace.MarkersL:FindFirstChild("Row" .. tostring(row)):FindFirstChild(tostring(column)).Position) --end--]] row = row + 1 if row > 16 then break end wait(0.1) end for i=1,#games do p.leaderstats["Total Plays"].Value = p.leaderstats["Total Plays"].Value + games[i]["Plays"] end column = column + 1 end
It uses a site called proxification, and is acting weird in client mode. Thank you for the help.