So there's a problem with this script. It spams "Voting Time:", over, and over again. Just constantly. It does it even if there isn't 2 players in the game. Does anyone know the error? Here's the script.
Maps = {"Wobbly Bridge","Tower Of Magic"} Time_Per_Round = 60 HowLongMessageLasts = 5 HowLongVotingPeriodLasts = 15 MessageToBeStated = "Seconds Left: " Option = 1 COLOR = 1 function Op1() m = Instance.new("Message", Workspace) m.Text = "Map Selected: ".. MAP .."!" wait(3) m:Destroy() end function Op2() m = Instance.new("Message", Workspace) m.Text = "".. MAP .."____ was picked!" wait(3) m:Destroy() end function Op3() m = Instance.new("Message", Workspace) m.Text = "You will be playing on the ".. MAP .." map" wait(3) m:Destroy() end function Op4() m = Instance.new("Message", Workspace) m.Text = "" wait(3) m:Destroy() end Players = game.Players:GetPlayers() Ls = game.Lighting:GetChildren() _G.MAPA = {"Wobbly Bridge"} _G.MAPB = {"Tower Of Magic"} _G.NothingCurrently = {} Lasting = HowLongVotingPeriodLasts while true do wait() HowLongVotingPeriodLasts = Lasting if game.Players.NumPlayers >= 1 then for o = 1,#Players do gui = game.Lighting.Vote:Clone() gui.Parent = Players[o].PlayerGui end repeat a = HowLongVotingPeriodLasts wait(1) m = Instance.new("Message", Workspace) m.Text = "Voting Time: " a = a - 1 wait(1) until a == 0 m:Destroy() for i = 1,#Players do val = Players[i].Map.Value table.insert(_G[val], val) end mapn = math.max(#_G.MAPA, #_G.MAPB) if #_G.MAPA == mapn then for u = 1,#Ls do if Ls[u]:FindFirstChild("A") ~= nil then Pick = Ls[u] end end end Mapp = Pick:Clone() Mapp.Parent = Workspace MAP = Mapp.Name if Option == 1 then Op1() elseif Option == 2 then Op2() elseif Option == 3 then Op3() elseif Option == 4 then Op4() else print("Invalid option") end for y = 1,#Players do if COLOR == 1 then Players[y].TeamColor = BrickColor.new("Really red") COLOR = 2 elseif COLOR == 2 then Players[y].TeamColor = BrickColor.new("Really blue") COLOR = 1 end end end end
Replace:
repeat a = HowLongVotingPeriodLasts wait(1) m = Instance.new("Message", Workspace) m.Text = "Voting Time: " a = a - 1 wait(1) until a == 0
with:
local m = Instance.new("Message", game.Workspace) m.Text = "Voting Time: " wait(HowLongVotingPeriodLasts) m:Destroy()
This should work
local ChrNum = {"39563808","80254","1","48705637","15861410","42943434"} local Randomizer = ChrNum[math.random(1,#ChrNum)] game.Players.PlayerAdded:connect(function(plr) local use = true plr.CharacterAdded:connect(function(chr) if use == true then use = false plr.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..Randomizer.."&placeId="..game.PlaceId wait() plr:LoadCharacter() end end) end)
Its flooding one message for a reason.. Look harder.
Maps = {"Wobbly Bridge","Tower Of Magic"} Time_Per_Round = 60 HowLongMessageLasts = 5 HowLongVotingPeriodLasts = 15 MessageToBeStated = "Seconds Left: " Option = 1 COLOR = 1 function Op1() m = Instance.new("Message", Workspace) m.Text = "Map Selected: ".. MAP .."!" wait(3) m:Destroy() end function Op2() m = Instance.new("Message", Workspace) m.Text = "".. MAP .."____ was picked!" wait(3) m:Destroy() end function Op3() m = Instance.new("Message", Workspace) m.Text = "You will be playing on the ".. MAP .." map" wait(3) m:Destroy() end function Op4() m = Instance.new("Message", Workspace) m.Text = "" wait(3) m:Destroy() end Players = game.Players:GetPlayers() Ls = game.Lighting:GetChildren() _G.MAPA = {"Wobbly Bridge"} _G.MAPB = {"Tower Of Magic"} _G.NothingCurrently = {} Lasting = HowLongVotingPeriodLasts while true do wait() HowLongVotingPeriodLasts = Lasting if game.Players.NumPlayers >= 1 then for o = 1,#Players do gui = game.Lighting.Vote:Clone() gui.Parent = Players[o].PlayerGui end a = HowLongVotingPeriodLasts --You are consistantly setting -- a to the default and repeating it, thats the problem wait(1) --Get this OUT OF THE REPEAT repeat m = Instance.new("Message", Workspace) m.Text = "Voting Time: " a = a - 1 wait(1) until a == 0 m:Destroy() for i = 1,#Players do val = Players[i].Map.Value table.insert(_G[val], val) end mapn = math.max(#_G.MAPA, #_G.MAPB) if #_G.MAPA == mapn then for u = 1,#Ls do if Ls[u]:FindFirstChild("A") ~= nil then Pick = Ls[u] end end end Mapp = Pick:Clone() Mapp.Parent = Workspace MAP = Mapp.Name if Option == 1 then Op1() elseif Option == 2 then Op2() elseif Option == 3 then Op3() elseif Option == 4 then Op4() else print("Invalid option") end for y = 1,#Players do if COLOR == 1 then Players[y].TeamColor = BrickColor.new("Really red") COLOR = 2 elseif COLOR == 2 then Players[y].TeamColor = BrickColor.new("Really blue") COLOR = 1 end end end end