Basically the Timer counts down from 10 minutes and then goes to night and vise versa. Yet once it hits 00:00 it goes to 10:00 as its supposed to but that's it. Does not change the lighting or anything and doesn't even continue to count down after it just stays there.
local lighting = game:GetService("Lighting") local min = script.Minutes local sec = script.Seconds local night = script.Night while true do wait(1) if sec.Value == 0 then if min.Value == 0 then if night == false then lighting.Brightness = 0 lighting.OutdoorAmbient = Color3.fromRGB(93, 93, 93) lighting.TimeOfDay = "22:00:00" night = true min.Value = 10 else lighting.Brightness = 1 lighting.OutdoorAmbient = Color3.fromRGB(127, 127, 127) lighting.TimeOfDay = "14:00:00" night = false min.Value = 10 end break else min.Value = min.Value - 1 end sec.Value = 59 else sec.Value = sec.Value - 1 end end
It's not a hard script I don't know why its not working any help is appreciated.
This way is more efficient. Also, you probably need to put night.Value
local lighting = game:GetService("Lighting") local min = script.Minutes local sec = script.Seconds local night = script.Night local seconds = 600 while true do wait(1) seconds = seconds - 1 sec.Value = seconds%60 min.Value = math.floor(seconds/60) if seconds == 0 then lighting.Brightness = (night.Value and 1) or 0 lighting.OutdoorAmbient = (night.Value and Color3.fromRGB(127, 127, 127)) or Color3.fromRGB(93, 93, 93) lighting.TimeOfDay = (night.Value and "14:00:00") or "22:00:00" night.Value = not night.Value seconds = 600 end end