I would like to make this script display that the player is a "-guest-" in both the leaderboard and overhead gui if a player isnt in the group. Also, in the overhead gui, how would I make it so the name is also displayed? Example = Randomplayer, -Guest-. The problem is I do not know how. Thanks.
--overhead billboard gui groupid = 3309505 game.Players.PlayerAdded:connect(onPlayerRespawned) function onPlayerRespawned(newPlayer) wait(1) if newPlayer:IsInGroup(groupid) then gui=Instance.new("BillboardGui") gui.Parent=newPlayer.Character.Head gui.Adornee=newPlayer.Character.Head gui.Size=UDim2.new(3,0,1.25,0) gui.StudsOffset=Vector3.new(0,3,0) texta=Instance.new("TextBox") texta.Size=UDim2.new(1,0,1,0) texta.BackgroundTransparency = 1 texta.TextScaled = true texta.TextColor3 = Color3.new(255, 255, 255) texta.Text = ("- " .. newPlayer:GetRoleInGroup(groupid) .. " -") texta.Parent=gui w = game.Lighting.WepsGroup:GetChildren() for i = 1,#w do w[i]:Clone().Parent = newPlayer.Backpack end end end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
---leaderboard local MarketplaceService = game:GetService("MarketplaceService") local ProductID = 3309505 local playerLeaderstats = {} game.Players.PlayerAdded:connect(function(player) local leaderstats = Instance.new("Folder", player) leaderstats.Name = "leaderstats" local rank = Instance.new("StringValue", leaderstats) rank.Name = "Rank" rank.Value = player:GetRoleInGroup(3309505) playerLeaderstats[player] = {} playerLeaderstats[player]["Cash"] = 100 local money = Instance.new("IntValue", leaderstats) money.Name = "Cash" money.Value = playerLeaderstats[player]["Cash"] while wait(5) do playerLeaderstats[player]["Cash"] = playerLeaderstats[player]["Cash"] + 1 if player:FindFirstChild("leaderstats") ~= nil then player.leaderstats.Cash.Value = playerLeaderstats[player]["Cash"] end end end) MarketplaceService.ProcessReceipt = function(info) -- All of this code is a slighly modified version of the code on the wiki. local player = game:GetService("Players"):GetPlayerByUserId(info.PlayerId) if not player then return Enum.ProductPurchaseDecision.NotProcessedYet end if info.ProductId == ProductID then playerLeaderstats[player]["Cash"] = playerLeaderstats[player]["Cash"] + 500 if player:FindFirstChild("leaderstats") ~= nil then player.leaderstats.Cash.Value = playerLeaderstats[player]["Cash"] end end return Enum.ProductPurchaseDecision.PurchaseGranted end