Let me give a quick scenario! If I was to have a gigantic map in my game and then another gigantic map A LONG way away- Would the performance overall be effected by bother maps ? Or would the one that's not being rendered in "Not exist" performance wise.
Wondering as I'm thinking of either just doing it this way or making my own.
Thanks!
I don't know how Roblox's rendering system handles everything (though feel free to do your own performance test, I give suggestions below), but I do know the following:
StreamingEnabled
feature and it will definitely handle this for you (in addition to handling your first "gigantic map" efficiently)For performance testing, you can get an approximation of how well a computer is doing by running a loop with only a period wait() in it, like this:
local start = tick() local n = 0 while tick() - start <= 0.1 do n = n + 1 end print(n)
Run that code a few times (with a 'wait()' in between), then add the gigantic map (or a lot of bricks/terrain to simulate it), and then run the code again (a few times) and see if there's a noticeable difference. Other possibilities: