I am having a problem that I can't solve for some reason. Basically when I play my game in the studio my character movement (which is basically the player following where ever the mouse is located) works perfectly. But as soon as I publish or go into team test nothing works at all.
Please take a look at my script and tell me what is wrong.
print("Intalizing Character Controls") local mouse = game.Players.LocalPlayer:GetMouse() mouse.Move:Connect(function() game.Players.LocalPlayer.Character.Humanoid:MoveTo(mouse.Hit.p) end)