Hi,
I'm making a game that renders randomly generated terrain on the client's computer, avoiding the need for the server to do more work. However, I'm not sure on the best way to do enemies.
Without terrain being rendered on the server, they would just fall through the ground on the client. The best solution I could think of was to have the enemies client-sided and update their movements every now and then through remote events, but I figure that would introduce quite a bit of latency and inaccuracy among clients.
Are there any better ways to do this? Thanks x20 for any help