RemoteEvents do not like me today. Client prints, server doesnt print anything. There's a remote event in the ReplicatedStorage, player is in a vehicle seat during this. Server script is in ServerScriptService, client script is in StarterGUI.
-- Clientside function keyDown(key, gameEvent) if not gameEvent then print(key.KeyCode) game:GetService("ReplicatedStorage"):WaitForChild("Blinkers") (continued):FireServer(key) end end game:GetService("UserInputService").InputBegan:Connect(keyDown) -- Server side game:GetService("ReplicatedStorage"):WaitForChild("Blinkers").OnServerEvent (continued):Connect(function(player, side) print("got it") end)
What am I doing wrong? note, (continue) is just so it fits on the website, its not actually in the code