Is there a spawned event, that can trigger a function before a player spawns, so you can do a for loop, and you can make the player holographically come from transparency at 1, to 0, gradiently?
Well, there is a way to make a function that trigger when the character is spawned. First you need to check for the player,you could use the PlayerAdded
event:
game.Players.PlayerAdded:connect(function (plr) end)
Now with a player variable, you can use the CharacterAdded
event:
game.Players.PlayerAdded:connect(function (plr) plr.CharacterAdded:connect(char) --Put content here end end)
Well, now put the rest of your script there. Some links: PlayerAdded CharacterAdded
Note: probobly im wrong there.