I am trying to blur certain players screens on there death or something else.
Whenever I use a blur since lighting is server side it does the same thing to all players. So when 1 player dies it replicated the blur effect to everyone.
Does anyone have any tutorials or know any that may be able to help me out.
Sorry I dont have the code in here, I dont really have any code at the moment. I have toyed around with blurring but it always blurs everyone.
Thank you for your time :)
I'm a bit late to the party, but here's my solution. It works similar to Godlydeathdragon's script, but it uses a Tween to gradually fade the blur. It also includes 2 options to set the delay before the blur starts fading in after death, and the duration of the fade-in. Just like Godlydeathdragon's script, this should be in a LocalScript in StarterPlayerScripts
local TweenService = game:GetService("TweenService") local blurDelay = 0 --seconds local blurDuration = 6 --seconds local blurEffect = Instance.new("BlurEffect") blurEffect.Size = 0 blurEffect.Enabled = false blurEffect.Parent = game.Workspace.CurrentCamera local tween local function createTween() local tweenInfo = TweenInfo.new(blurDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, blurDelay) return TweenService:Create(blurEffect, tweenInfo, {Size = 56}) end game.Players.LocalPlayer.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") if tween and tween.PlaybackState == Enum.PlaybackState.Playing then tween:Cancel() end blurEffect.Size = 0 blurEffect.Enabled = false humanoid.Died:Connect(function() blurEffect.Enabled = true tween = createTween() tween:Play() end) end)
By setting the blur effect's parent to the player's Camera, I believe this will make only the player who died see the blur effect
PUT THIS SCRIPT IN STARTERPLAYER UNDER STARTERCHARACTERSCRIPTS
local char = script.Parent local humanoid = char:FindFirstChild("Humanoid") local camera = workspace.CurrentCamera humanoid.HealthChanged:connect(function(health) if health == 0 then game.Lighting.Blur.Enabled = true game.Lighting.Blur.Parent = camera end end)
local player = game.Players.LocalPlayer local Character = player.Character local Humanoid = Character:WaitForChild("Humanoid") local Blurdeadfind = game.Lighting:FindFirstChild("Blurdead") local ColorDead = game.Lighting:FindFirstChild("ColorDead") if Blurdeadfind and ColorDead then game:GetService("TweenService"):Create(Blurdeadfind,TweenInfo.new(1,Enum.EasingStyle.Linear),{Size = 0}):Play() game:GetService("TweenService"):Create(ColorDead,TweenInfo.new(1,Enum.EasingStyle.Linear),{Brightness = 0}):Play() wait(2) Blurdeadfind:Destroy() ColorDead:Destroy() else end Humanoid.Died:Connect(function() local cam = game.Workspace.CurrentCamera cam:ClearAllChildren() local BlurDead = Instance.new("BlurEffect",game.Lighting) local ColorCorr = Instance.new("ColorCorrectionEffect",game.Lighting) ColorCorr.Name = "ColorDead" BlurDead.Size = 0 game:GetService("TweenService"):Create(BlurDead,TweenInfo.new(1,Enum.EasingStyle.Linear),{Size = 56}):Play() game:GetService("TweenService"):Create(ColorCorr,TweenInfo.new(2,Enum.EasingStyle.Linear),{Brightness = -1}):Play() BlurDead.Name = "Blurdead" end)
This is for those who are searching for this and are sent here ;P