I want to make pixilated textures. That means low-resolution images where you can see every individual pixel crystal clear. Let's say I have a 16x16 texture, that's way too small to see on Roblox, so I'll scale it up to 64x64 (but the base image remains 16x16). As far as I can tell, Roblox applies anti aliasing when increasing the resolution without letting me tell it 'no.' I specifically want to create a low resolution ImageLabel in the PlayerGui.
In short, is there a way to disable anti aliasing?
There's no way to disable aliasing on images in Studio, but you can take some measures to retain the sharpness of your images "pixels".
sprite width / sprite height