So what I have here is an opensource script that is very unique. Nothing quite like it. What it is is just a death but your character explodes in tiny little particle squares. This is very fitting in my game.
Here's the script
local FORCE = 25 -- max sideways velocity local UP_VELOCITY = 70 -- max upwards velocity local AMT = 10 -- per stud^3 local AFFECTED_BY_PHYSICS = true -- whether or not to let the particles interact with the world - if false, they will be removed on contact local DURATION = 15 -- how long the particles stay visible for local particleGUIs = {} local particleModel = Instance.new("Model", workspace) particleModel.Name = "ParticleContainer" game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:connect(function() print("Done") character.HumanoidRootPart:Destroy() for _, limb in pairs(character:GetChildren()) do if limb:IsA("BasePart") then for i = 1, limb:GetMass() * AMT do local p = Instance.new("Part", particleModel) p.Name = "Particle" p.CanCollide = false p.FormFactor = Enum.FormFactor.Custom p.Size = Vector3.new() p.CFrame = limb.CFrame p.Velocity = Vector3.new(math.random()*2-1, 0, math.random()*2-1).unit * FORCE + Vector3.new(0, math.random()*UP_VELOCITY, 0) p.CanCollide = AFFECTED_BY_PHYSICS if not AFFECTED_BY_PHYSICS then p.Touched:connect(function(hit) if hit.Name ~= "Particle" then p:Destroy() end end) end p.Transparency = 1 local gui = Instance.new("BillboardGui", p) gui.Adornee = p gui.Size = UDim2.new(0.5, 0, 0.5, 0) local square = Instance.new("ImageLabel", gui) square.BorderSizePixel = 0 square.Size = UDim2.new(1, 0, 1, 0) square.BackgroundColor3 = limb.BrickColor.Color table.insert(particleGUIs, square) end limb:Destroy() end end end) end) end) while true do local elapsed = wait(15) for index, particle in pairs(particleGUIs) do particle.BackgroundTransparency = particle.BackgroundTransparency + elapsed/DURATION if particle.BackgroundTransparency > 1 then particleGUIs[index] = nil particle.Parent.Parent:Destroy() end end end
Thank you! You guys are the best.``