So, I know for a fact you can get some of the information from a place by simply using
:GetProductInfo. You can get the place's name, description, even who created it. But, there's nothing on how to get the number of players online in a place. At least nothing that I could find. Does anyone know how to do this? If so it would be much appreciated
Also, how to get a place's image & thumbnail. (The Web API page doesn't have the proper thumbnail or Icon I need)
Note: (I know you can use :GetPlayers, but that would be for that server only, not the place's global players itself)
You can do this without datastores by using this api
Whilst that is an internal API and therefore you'll have to use a proxy to access it ingame, you can use that to loop through each page and get the amount of players.
Here's an example.
-- api to get information from local api = "myapi?placeid=0" -- index of what page we're on - increments by 10 each time local index = 0 -- amount of players we've counted local result = 0 -- the last request we got local lastRequest repeat -- get the page with the index we have local request = game.HttpService:GetAsync(api .."&startIndex=".. index) -- decode it from json into a lua dictionary request = game.HttpService:JsonDecode(request) -- loop through the collection from the request (the servers) for i,v in pairs(request.Collection) do -- add to the result the amount of players in that server result = result + tonumber(#v.CurrentPlayers) end -- set the last request to this request lastRequest = request -- increase the index by 10 index = index + 10 -- repeat until the amount of servers in the request is equal to zero until #lastRequest.Collection == 0 -- output the amount of players we discovered print("There are currently ".. result .. " players in this game!")
I can't say I know what it means, but try this http://wiki.roblox.com/index.php?title=API:Class/Players/GetPlayers :P
I'm not sure of any other solutions, but you can probably create a datastore and write the total amount of players in a server and add that up with the other input from all the other servers. Then just increment or decrement whenever a player leave/joins a server or when the server shuts down. Though this is just an idea, i've never done this before.