I'm trying to animate some pokemon. I first tried animating the sprite sheet of chandelure, which failed with some odd graphical issues. I then tried animating diancie, a much smaller sprite sheet, with perfect success. How would I animate a sprite sheet larger than 1024x1024?
local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer.PlayerGui local totalFrames = 39 local xColumns = 6 -- There are 6 columns of frames, 7 rows of frames local yRows = 7 local xSize = 96 -- A single frame is 96x96 local ySize = 96 local diancie = Instance.new("ImageLabel") diancie.Parent = screenGui diancie.Position = UDim2.new(0.25, 0, 0.5, 0) -- Sets image to the left of the screen diancie.AnchorPoint = Vector2.new(0.5, 0.5) -- Anchors the image diancie.Size = UDim2.new(0, xSize, 0, ySize) -- Sets the image's size to frame size diancie.Image = "rbxgameasset://Images/diancie-sprite-sheet" -- Sets the image location diancie.BackgroundTransparency = 1 -- Sets background transparency to 100% diancie.ImageRectSize = Vector2.new(xSize ,ySize) -- Sets a frame to be equal to 96x96 while true do local currentFrame = 0 for yOffset = 0, (yRows - 1) do for xOffset = 0, (xColumns - 1) do wait(0.05) diancie.ImageRectOffset = Vector2.new(xOffset * xSize, yOffset * ySize) currentFrame = currentFrame + 1 if currentFrame == totalFrames then break end end end end