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Custom player rig animation not playing on other players screens after a jump?

Asked by 6 years ago

I have made a pretty complex custom player rig for my first game and I use the default animation script (with the animation IDs changed, of course). Most animations are done, I tested them locally, but once on the local multiplayer, bugs starts happening. When someone lands after a jump and if they are still moving, the other players will see him in t-pose until he stops walking. But that player sees himself landing normally on his screen. If I use that exact same script but on a regular R15 or R6 rig, this does not happen at all. I've tried many things with the animations and the animation script without success. I am really wondering why "this" happens. By the way, I am a beginner at scripting in Roblox. I really want to learn more on how to do this and that. All I've really done myself so far are 3 RGB sliders that changes the player's color.

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Answered by 6 years ago

Alright so if you are custom riging and it doesn't fit the R15 and R6 rigs, like it almost needs to have the exact parts as them, you will run into problems, if you use their animation scripts. But wait there is another to way to fix your problem, and you can custom animate, by using the custom rig plugin, then animation your person, and inserting an animation controller, then load an animation into your model's humanoid. example: myAnimation:Play() -- this should start you off.

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I've used the custom character plugin for my rig. Are you sure that an animation controller would work on a player model? I simply feel that the script is off, since all works until someone jump while moving. I still need to learn a lot more about scripting before writing my own animation script. Mickyelloow 0 — 6y
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