As in a button in an inventory. I do not know how I would make it so that on click, my character equips a hat, or a package, etc.
Make sure it is a LocalScript.
local shirt = "" -- shirt id local pants = "" -- pants id local Gui = script.Parent --change the location of Gui wherever it is local Player = game.Players.LocalPlayer.Character --This is the player's character Gui.MouseButton1Down:connect(function() Player.ShirtId = shirt --I'm not sure if ShirtId is the correct property Player.PantsId = pants end)
local gui = script.Parent local player = game.Players.LocalPlayer repeat wait() until player.Character local character = player.Character local Accessory = gui:WaitForChild("Accessory") --Or where ever your hat is stored local package = game.Workspace.Package:GetChildren() --Or where ever your package is gui.MouseButton1Down:connect(function() for i,v in pairs(character:GetChildren()) do if v:IsA("Shirt") then v.ShirtTemplate = "DESIRED SHIRT ID" --For example: rbxassetid://1275157403 elseif v:IsA("Pants") then v.PantsTemplate = "DESIRED PANTS ID" --For example: rbxassetid://1293205847 end end) --Do this to add a hat: local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid:AddAccessory(Accessory) end --Do this to add a package: for i,v in pairs(package) do v:Clone().Parent = character end end)
Put this in a LocalScript inside of your GUI button