I can't think of a way to script this like I want.
Summary: Each player owns a base. Players can only build on their base.
Players can use parts to build working vehicles. For vehicles to function, they must include an engine, control panel and a fuel tank.
How can I detect if a part is touching a vehicle? Each separate part does not touch one another, but must be connected to a part of the vehicle. For example, if you built a large boat, the engine could be 500 studs away from the control panel.
I asked this before and someone suggested using distance. This won't work as it doesn't sense if the parts are in the same vehicle.
Where can I start?