local animations = { --Add your animations here like this format [Enum.KeyCode.W] = 1288223958,--Plays when "K" is pressed } repeat wait() until game.Players.LocalPlayer; local player = game.Players.LocalPlayer repeat wait() until player.Character; local character = player.Character local currentAnimId,currentPlaying = '',nil local humanoid = character:FindFirstChild('Humanoid') local uis = game:GetService('UserInputService') uis.InputBegan:connect(function(input,gpe) if not gpe then if animations[input.KeyCode] ~= nil then local animId = 'http://www.roblox.com/Asset?ID=' .. animations[input.KeyCode] if animId ~= currentAnimId then if humanoid ~= nil and humanoid.Health > 0 then if currentPlaying ~= nil and currentPlaying.IsPlaying then currentPlaying:Stop() end local animation = Instance.new('Animation'); animation.AnimationId = animId local animTrack = humanoid:LoadAnimation(animation); currentPlaying = animTrack animTrack:Play(0.100000001,1,1) end end end end end)
So that's my script, it's a walking animation, but it carries on the animation even when i stop pressing "W". This is supposed to be easy? Please help me out,
Thank you, Aquascent.
http://wiki.roblox.com/index.php?title=API:Class/UserInputService/IsKeyDown
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Running