Just a quick one, is it possible for me to send a string from the server to the players Gui on their client? For example a message from the server to the client saying hello and then updating the players textlabel to say hello?
If this is possible can somebody explain the easiest way to do this, thanks in advance.
Of course it is! Here's an example:
Server; Telling all the clients a string
local RemoteEvent = game.ReplicatedStorage:WaitForChild('RemoteEvent') RemoteEvent:FireAllClients("Hello client!")
Client(s); receiving the string
local RemoteEvent = game.ReplicatedStorage:WaitForChild('RemoteEvent') RemoteEvent.OnClientEvent:Connect(function(Argument) print(Argument) --Prints the string "Hello client!" end)