is storing my datastore in a table for example 'Experience','Level','Gold','MiningExperience'
like
Table = {Player.Experience.Value,Player.Level.Value.Player.Mining.Value, Player.Gold.Value}
datastore:SetAsync('-table', Table)
more efficient than
local Experience = DataStore:SetAsync('-whatever',Player.Experience) local Gold = DataStore:SetAsync('-whatever',Player.Gold) local Mining = DataStore:SetAsync('-whatever',Player.MiningExperience) local Level = DataStore:SetAsync('-whatever',Player.Level)
just wanted to know, seeing as if the game might run faster, i can clearly tell managing wise it is but internally and for player experience for connectivity, i'm unsure.