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Storing Data in Tables, or Local Instances which is more effective?

Asked by 6 years ago

is storing my datastore in a table for example 'Experience','Level','Gold','MiningExperience'

like

Table = {Player.Experience.Value,Player.Level.Value.Player.Mining.Value, Player.Gold.Value}

datastore:SetAsync('-table', Table)

more efficient than

local Experience = DataStore:SetAsync('-whatever',Player.Experience) local Gold = DataStore:SetAsync('-whatever',Player.Gold) local Mining = DataStore:SetAsync('-whatever',Player.MiningExperience) local Level = DataStore:SetAsync('-whatever',Player.Level)

just wanted to know, seeing as if the game might run faster, i can clearly tell managing wise it is but internally and for player experience for connectivity, i'm unsure.

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