How would I create an object using Instance.new in a FilteringEnabled game so that every player in the game can see the new object.
If you want to make it client side then use a RemoteEvent
Server
local remote = Instance.new("RemoteEvent", game.ReplicatedStorage) remote.Name = "PartRemote" -- Use this when you want to spawn the part: remote:FireAllClients()
Client
local remote = game.ReplicatedStorage:WaitForChild("PartRemote") remote.OnClientEvent:connect(function() local part = Instance.new("Part", game.Workspace) end)