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Is there a way for me to make chat invisible until a button is pressed?

Asked by
AyeJude 41
7 years ago

I have made and scripted a customization system, but what is annoying me, is the fact that the chat system is on top of the customization system. I was wandering if there was a way I could make a player not see the chat, until a button is pressed.(Btw, if you could do that for the leaderboard too, that would be GREATLY APPRECIATED . Thank you very much.

2 answers

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Answered by
Scarious 243 Moderation Voter
7 years ago

Roblox has a service called StarterGui which you can use the function :SetCoreGuiEnabled on. This will then give you the option to set specific parts of the core gui.

http://wiki.roblox.com/index.php?title=Disabling_parts_of_the_game_interface

Using this, we can create a module in our script to have functions for disabling/enabling parts of the interface:

local hud = {}

-- hud module
-- By Scarious
print("Loading hud module")
do
    local sGui = game:GetService("StarterGui")

    function hud:enableLeaderboard(on)
        sGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, on)
    end

    function hud:enableHealth(on)
        sGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, on)
    end

    function hud:enableBackpack(on)
        sGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, on)
    end

    function hud:enableChat(on)
        sGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, on)
    end

    function hud:enableAll(on)
        sGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, on)
    end
end

Now, 5 functions have been added:

-- hud:enableLeaderboard(true/false)
-- hud:enableHealth(true/false)
-- hud:enableBackpack(true/false)
-- hud:enableChat(true/false)
-- hud:enableAll(true/false)

for the purposes of this, we are interested with:

-- hud:enableLeaderboard(true/false)
-- hud:enableChat(true/false)

so, to disable the leaderboard and the chat at start we will use this:

local player = game.Players.LocalPlayer

function characterAdded()
    hud:enableChat(false)
    hud:enableLeaderboard(false)
end)

characterAdded()
player.CharacterAdded:Connect(characterAdded)

to re-enable it at any point, we will do as follows:

-- function for player clicking a button to enable leaderboard
hud:enableLeaderboard(true)

-- function for player clicking a button to enable chat
hud:enableChat(true)

That's about it, if you have any questions, feel free to ask. Note that this must be used in a local script (duh)

0
Thank you for the info, this will be very useful for my project AyeJude 41 — 7y
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Answered by 7 years ago

Or you can simply not use a module script because that is unnecessary.

local sgui = game.StarterGui

sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,false)
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Playerlist,false)

--specify button path pls

button.MouseButton1Click:Connect(function()
    sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,true)
    sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Playerlist,true)
end)
0
You can but I prefer declaring things I can use over and over again in a script. Scarious 243 — 7y

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