Ok so basically, I have scripted a fist combat system where when you press certain keys an animations play, but the thing is when I have weapons equipped, the sword animation gets overridden by the fist combat system I had made. If you could kindly just give me some information to prevent this from happening, that would be great.
Any help would be appreciated.
You could make a global variable to communicate across scripts. Add to your keybind "_G.AnimPlaying = true" and in the script inside your sword that plays animations add "if _G.AnimPlaying then return end. Hope I helped.