This is not a request, I can't find anywhere a thing that I'm looking for... As you might know, many games have good audio systems, what they do is that you hear a sound louder/quieter depending on your location.
But my question: "How ?"
I would appreciate if anyone would tell me what and how can I use something for the dynamic sound effect.
You use a Sound object and it's EmitterSize property to set the distance of when the volume goes quiet.
You should also have this sound object inside a Part or Attachment because that's how you'll get that local emitted sound.
Sound objects placed in SoundService become a global sound which will make all players hear it.