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Humanoids only die when close to player?

Asked by 7 years ago

Ever since I converted my game to Filtering Enabled, I have been getting this problem. When I kill zombies further than about 5 studs from the player, the zombies don't die until they're within the 5 studs of the player, even though the health appears to be 0. I only get this problem when there's many of them on the map. I have checked all of my scripts in the zombies and found out that this is about the humanoids. Help?

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Does your weapon have a RemoteFunction that :FireServer() when it hits a part or finds the humanoid of the hit.Parent? If not, only the Player shooting the zombie can see the damage, and for the server and other players they will see no change on the zombies health. hellmatic 1523 — 7y
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Okay thanks i'll try that. GoodTimmyTurner5 0 — 7y

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