Ever since I converted my game to Filtering Enabled, I have been getting this problem. When I kill zombies further than about 5 studs from the player, the zombies don't die until they're within the 5 studs of the player, even though the health appears to be 0. I only get this problem when there's many of them on the map. I have checked all of my scripts in the zombies and found out that this is about the humanoids. Help?