Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Why the server couldn't find Players?

Asked by 6 years ago
Edited 6 years ago

Why the server keeps saying this (2) when I already set the value(1)? (IT WORKS AT STUDIO, BUT NOT AT ROBLOX ;-;)

(1) ServerScriptService.LoadMapScript:9: attempt to index global 'LocalPlayer' (a nil value)

(2) "Players" setting script

Players = game:GetService("Players").LocalPlayer

Error script part

PlayerGui = Players.PlayerGui

Others: Whole script

wait(10)
print("LoadMapScript activated")
replicatedStorage = game:GetService("ReplicatedStorage")
serverstorage = game:GetService("ServerStorage")
Players = game:GetService("Players").LocalPlayer
win = game.ServerStorage.values:WaitForChild("win")
win.Value = 2
PlayerGui = Players.PlayerGui
GUIname = PlayerGui.MapName:WaitForChild("Name")
GUIcreator = PlayerGui.MapName:WaitForChild("Creator")
gamelocation = CFrame.new(math.random(51.5,58.5),2.5,math.random(128,136))
lobbylocation = CFrame.new(math.random(4065.5,4114.5),6.5,math.random(83.5,182.5))

function tptogame()
    if Players.Character and Players.Character:FindFirstChild("HumanoidRootPart") then
        Players.Character.HumanoidRootPart.CFrame = gamelocation
    end
end

function tptolobby()
    if Players.Character and Players.Character:FindFirstChild("HumanoidRootPart") then
        Players.Character.HumanoidRootPart.CFrame = lobbylocation
    end
end

function unloadMap()
    if workspace:FindFirstChild("Map") then
        workspace.Map:Destroy()
    end
end


function onPlayerAdded(player)
     print(player.Name .. " has entered the game")
end

--When a player joins, call the onPlayerAdded function
game.Players.PlayerAdded:connect(onPlayerAdded)

--Call onPlayerAdded for each player already in the game
for _,player in pairs(game.Players:GetPlayers()) do
     onPlayerAdded(player)
end

-- 0 Test Map

repeat
    if win.Value == 2 then
        print("Game Ended")
        tptolobby()
        unloadMap()
        win.Value = 1
        GUIname.Text = "Game Ended"
        GUIcreator.Text = "GG!"
        print("Game Ended")
        wait(3)
        GUIname.Text = "Interveral"
        GUIcreator.Text = "Have a nice rest!"
        print("Interveral")
        wait(30)
        GUIname.Text = "Selecting Map..."
        GUIcreator.Text = ":o"
        print("Selecting Map")
        wait(math.random(1,4))
        mapvalue = math.random(0,0)
        if mapvalue == 0 then -- Test Map
            print("Test Map")
            GUIname.Text = "Loading Map..."
            game.ReplicatedStorage.Maps["Test Map"]:Clone().Parent = workspace
            game.Workspace["Test Map"].Name = "Map"
            GUIname.Text = "Test Map"
            tptogame()
            GUIcreator.Text = "By chatiii"
        end
    else
        wait(0.5)
    end
until nil
0
You cannot get the LocalPlayer or edit their gui from a normal script, only from a local script. If you wanted to do this, you would use RemoteEvents to fire an event in a local script and do it there. mattscy 3725 — 6y
0
Wha...? chatiii 6 — 6y
0
Local players can only be gotten by local scripts. Scripts are server sided and local scripts are client sided iRexBot 147 — 6y

1 answer

Log in to vote
0
Answered by 6 years ago

You have to have the script in a local script because server scripts can not access that directly, you also have to have the script inside the starter player scripts so that you can use it.

Ad

Answer this question