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RemoteEvents are faster in studio, slower in a online server?

Asked by
hellmatic 1523 Moderation Voter
6 years ago
Edited 6 years ago

I noticed that RemoteEvent:FireServer() is fast in studio, but slow in a online server. I have a delay(0, function() --code-- end) in my client and server script. Does that effect it?

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Well of course everything is fast in studio because when you "Run" or "Play" in the Studio it's only client matters magicguy78942 238 — 6y
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It automatically has a delay. tyisdeadpool100 2 — 6y

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