So i recently made a CTF game with the help of CTF template of roblox studio. into the game i added many scripts like map changing and Admin commands. for some reason after i updated the game and try to play it on online. the intermission doesnt take place and the GUI which displays the timer, score and all that isnt there. there is nothing wrong. as soon as i added my second map into the game. they all disappeared. they appear in studio but dont in online. by default the displaymanager script is a local one. my map changing script doesnt interfere with the other scripts either. though there is an intermission, the gui, the effect and the blur arent there.
this is my map changing script
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> ~~~~~~~~~~~~~~~~~ > `while true do > wait(20)--intermission > maps = game.ServerStorage.Maps:GetChildren() > map = maps[math.random(1, #maps)] > map:Clone().Parent = game.Workspace > > for _,player in pairs(game.Players:GetPlayers()) do > if player.Character then > spawns = map.Spawns:GetChildren() > player.Character:MoveTo(spawns[math.random(1, #spawns)].Position) > end > end > wait(310) > for i,player in pairs(game.Players:GetPlayers()) do > if player.Character then > player.Character.Head:remove() > end > end > end~~~~~~~~~~~~~~~~~
and this is the displayscript, which works in studio but not online. this is a local script. this further contains TimerManager and Notification manager `
~~~~~~~~~~~~~~~~~-- ROBLOX Services local RunService = game:GetService('RunService') -- Game Services local NotificationManager = require(script.NotificationManager) local TimerManager = require(script.TimerManager) -- Local Variables local Events = game.ReplicatedStorage.Events local DisplayIntermission = Events.DisplayIntermission local Camera = game.Workspace.CurrentCamera local Player = game.Players.LocalPlayer local ScreenGui = script.ScreenGui local InIntermission = false -- Initialization game.StarterGui.ResetPlayerGuiOnSpawn = false ScreenGui.Parent = Player.PlayerGui -- Local Functions local function StartIntermission() -- Find flag to circle. Default to circle center of map local possiblePoints = {} table.insert(possiblePoints, Vector3.new(0,50,0)) for _, child in ipairs(game.Workspace:GetChildren()) do if child.Name == "FlagStand" then table.insert(possiblePoints, child.FlagStand.Position) end end local focalPoint = possiblePoints[math.random(#possiblePoints)] Camera.CameraType = Enum.CameraType.Scriptable Camera.Focus = CFrame.new(focalPoint) local angle = 0 game.Lighting.Blur.Enabled = true RunService:BindToRenderStep('IntermissionRotate', Enum.RenderPriority.Camera.Value, function() local cameraPosition = focalPoint + Vector3.new(50 * math.cos(angle), 20, 50 * math.sin(angle)) Camera.CoordinateFrame = CFrame.new(cameraPosition, focalPoint) angle = angle + math.rad(.25) end) end local function StopIntermission() game.Lighting.Blur.Enabled = false RunService:UnbindFromRenderStep('IntermissionRotate') Camera.CameraType = Enum.CameraType.Custom end local function OnDisplayIntermission(display) if display and not InIntermission then InIntermission = true StartIntermission() end if not display and InIntermission then InIntermission = false StopIntermission() end end -- Event Bindings DisplayIntermission.OnClientEvent:connect(OnDisplayIntermission)