In my game, I have about 50 zombies on the map. Most of the zombies die without lag, however, sometimes the zombies don't die even though the health appears to be 0.
I have two scripts:
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 1000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Right Arm") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while wait(0.1) do local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end if script.Parent ~= nil then if script.Parent.Humanoid.Health <= 30 then script.Parent.Humanoid.Health = -1 end end end
And the respawn script:
name="Humanoid" robo=script.Parent:clone() while wait(0.1) do if script.Parent.Humanoid.Health<1 then wait(1) robot=robo:clone() robot.Parent=script.Parent.Parent robot:makeJoints() script.Parent:remove() end end
There was no lag before I changed my game to Filtering Enabled.