Is there any way to make a bullet go through a certain part? Or to let the Player's mouse ignore the certain part?
with raycasting,
Mouse.TargetFilter = part
with raycasting, extend the length of the 'ray' so it goes through a wall
Try defining the parts that you dont want it to go through and then removing the bullet when it touches that part
This script will make the bullet go through all the parts except for the part with the name you put
example
local bullet = script.Parent bullet.Touched:connect(function(hit) if hit.Parent.Name = "name all parts that you want the bullet to not go through the same" then bullet:Remove() else print("k")