I'm working on a game that needs to register when players have died during a round, and I thought storing them all in a table was a good way of doing this. I know how tables work, but I'm not entirely sure how to do this? Any help is appreciated.
This is called "Reading and Writing" ( I call it indexing but you'd get confused).
To index to a table. Simply get the table in a script, get the key in the table that you want to change. and change that with a separate line. here is an example from the wiki.
local myArray = {"A string", 3.14159, Workspace.Part} --creates a table with three values myArray[2] = "Pi" print(myArray[2]) --Sets the second value in the table to "Pi", then prints the newly changed value
If you want to add players who join:
players = game:GetService("Players") playerTable = {} players.PlayerAdded:Connect(function(player) table.insert(playerTable, player) end)
If you want to remove players who leave:
players = game:GetService("Players") playerTable = {} players.PlayerRemoving:Connect(function(player) for i = 1,#playerTable do if playerTable[i] == player then table.remove(playerTable, i) end end end)
And of course if you want to remove players once they die:
for i = 1,#playerTable do playerTable[i].Character.Humanoid.Died:Connect(function() table.remove(playerTable, i) end) end