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How to check if a Frame is a certain size ?

Asked by 7 years ago
Edited 7 years ago

Im trying to check if 'Size' - a Frame on a surfaceGui - is bigger and smaller then a certain size

necessary parts of script:

local Gui = v.DataPanel.OutsideData.Border
local Power = Gui.Factor3Answer
local PowerBar = Power.Tween
local Size = PowerBar.Size
if WaterPart.WaterQuantity.Value == 1 then
    local Incremement = 0.005
    if Size > UDim2.new(0,0,0,0) and Size < UDim2.new(1, 0, 0, 80) then
        PowerBar:TweenSize(UDim2.new(((Size + UDim2.new(Incremement, 0, 0, 0)))),"Out","Bounce",0.1, true)
    end
end

it stops at line 7 saying:

attempt to compare two userdata values

1 answer

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Answered by
UgOsMiLy 1074 Moderation Voter
7 years ago
Edited 7 years ago

The < operator is used for numbers, and UDim is not a number. The way to check it is probably to look at the absolute size, multiply the X and Y axes of it to get the area, and compare

To get the size needed on line 7 (scale), you need to get the screen size, which requires the mouse, so this needs to be put in a localscript.

local mouse = game.Players.LocalPlayer:GetMouse()
local Gui = v.DataPanel.OutsideData.Border
local Power = Gui.Factor3Answer
local PowerBar = Power.Tween
local Size = PowerBar.AbsoluteSize.X*PowerBar.AbsoluteSize.Y
if WaterPart.WaterQuantity.Value == 1 then
    local Incremement = 0.005
    if Size > 0 and Size < mouse.ViewSizeX * 80 then
        PowerBar:TweenSize(UDim2.new(((PowerBar.Size + UDim2.new(Incremement, 0, 0, 0)))),"Out","Bounce",0.1, true)
    end
end
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