local DataStore = game:GetService("DataStoreService") local ds = DataStore:GetDataStore("CashSaveSystem")
game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local Cash = Instance.new("IntValue",leader) Cash.Name = "Cash" Cash.Value = ds:GetAsync(player.UserId) or 0 ds:SetAsync(player.UserId, Cash.Value) Cash.Changed:connect(function() ds:SetAsync(player.UserId, Cash.Value) end) end)
game.Players.PlayerRemoving:connect(function(player) ds:SetAsync(player.UserId, player.leaderstats.Cash.Value) end)