I want a script for a giver that gives you a tool from game lighting.
-insert this Script into the block the plater has to touch to obtain the tool -make a model in lighting containing all the tools you want players to have and name it GearPack -If you ever want to change what's in it just change it from the model in lighting. -You don't need to change anything in the script. :D -DON'T FORGET MY +1 :3
local waitTime = 1 local db = true function GetGear(hit) if db == true then db = false destination = game.Players:GetPlayerFromCharacter(hit.Parent) destination:WaitForChild("Backpack") for a, z in pairs(game.Lighting.GearPack:GetChildren()) do local Gear = tostring(z) local BackPackGearCopy = game.Lighting.GearPack[Gear]:Clone() BackPackGearCopy.Parent = destination.Backpack wait() end wait(waitTime) db = true else print("Cooling down!") end end script.Parent.Touched:connect(GetGear)
Why lighting? anyway...
newtool = tool:Clone() newtool = game.Players.LocalPlayer.Backpack
Put in tool the location of your tool. Has to be local script.